Showing posts with label voice. Show all posts
Showing posts with label voice. Show all posts

Friday, August 26, 2011

Xbox 360's ESPN3 app updated with more voice control, split screen and more

New ESPN on Xbox LIVE Update Gives Fans the Ultimate Sports Viewing Experience
Posted by Kristie Chong-Adler ? August 25, 2011 ? Printer-friendly

To Tweet this release – http://es.pn/EXBL3

Updating today and in time for the start of college football season, the new ESPN on Xbox LIVE delivers the ultimate sports viewing experience for fans. A newly redesigned user interface coupled with brand new personalization features, tools and more gives fans access to thousands of live events and highlights, including more than 400 college football games, 31 bowl games and more than 75 exclusive games – close to 50 in the first five weeks of the season alone – from ESPN3.com, including some of the biggest out-of-market showdowns. To view an intro video from SportsNation's Colin Cowherd and Michelle Beadle, click HERE. For screenshots of the new service, click HERE.

New features launching with today's update include:

My Sports – allows fans to choose their favorite sports and teams and designate them as "My Sports," giving fans a quick way to jump directly into the games and content most important to them. Additionally, it will automatically provide a personalized daily feed of news and highlights based on "My Sports."
Mini Guide – gives fans a preview and quick access to all the personalized sports content right at the bottom of the screen, including live events and highlights.
Split Screen – lets fans watch two events at once. Watch ESPN3.com live events on both screens or a live event on one while catching up on ESPN.com news and highlights on the other. Both screens can even be controlled independently with pausing and rewinding.
Voice Control with Kinect? – allows fans to navigate through the Content Guide, skip to the next highlight, or play, pause, and rewind a big play all through voice control.
College Football Scoreboard – gives fans easy access to live college football scores at any time. Split Screen allows fans to watch the big game on one side while the live scoreboard occupies the other.
Reminders – lets fans tag games and set reminders so they never miss a moment.
Live Alerts – are located at the bottom of the screen and keeps fans posted on score changes from around college football.
ESPN BottomLine –keeps fans in the know with breaking news and score updates from around the world of sports.
Beyond college football, ESPN on Xbox LIVE delivers HD-quality live events and highlights from college basketball, NBA, MLB, international soccer, golf, tennis, cricket and much more. The service is available at no additional cost to Xbox LIVE Gold subscribers who are customers of an affiliated service provider. For a full schedule of upcoming college football games live on ESPN3.com, click HERE.

ESPN3.com is ESPN's live multi-screen sports network that gives fans a 24/7 destination delivering thousands of live, global sports events annually. It is available in nearly 70 million homes at no additional cost to fans who receive their high-speed Internet connection or video subscription from an affiliated service provider. It is also available at no cost to approximately 21 million U.S. college students and U.S.-based military personnel via computers connected to on-campus educational networks and on-base military networks.


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Sunday, August 21, 2011

PS Vita to pack 512MB of RAM, support cross-game voice chat

By Amar Toor posted Aug 19th 2011 9:31AM What's the difference between Sony's PlayStation Vita and the PS3? About 256MB of RAM, apparently. In a recent interview with Eurogamer, Sony Worldwide Studios president Shuhei Yoshida confirmed that the forthcoming handheld will boast a full 512MB of RAM (compared to the PS3's 256MB), allowing the Vita to support cross-game voice chat via its Party feature. Yoshida's confirmation effectively debunks earlier rumors that Sony would be halving the Vita's RAM, in order to compete with the 3DS' lower price, though the console does feature comparatively less V-RAM (just 128MB, versus the PS3's 256MB). According to the executive, however, that disparity won't make too much of a difference on the gaming experience, due to changes in the Vita's display resolution. "The resolution on the PS Vita screen is much lower," Yoshida said. "Even though it's four times the resolution of PSP, compared to the console, the amount of data you have to push is much smaller." The proof, of course, is in the pudding, but unfortunately, we probably won't be tasting it for a while.

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